Weapons

Thule is fantastically ancient and predates most of what would commonly be considered part and parcel of the tabletop RPG genre. Weapons and armor that rely heavily on innovations from the medieval or renaissance periods are completely unavailable. Others are simply not feasible using the standard material of the Thulean campaign - bronze. Worked iron and steel are scarce - currently, the only smiths capable of working iron are the dwarves of Kal-Zinan.

New Available Weapons
Weapons that are peculiar to the Thulean setting are listed below.

Martial Melee Weapons
Khopesh: This sickle-shaped blade is heavy and awkward, but its extreme curvature allows the wielder to trip opponents. When you attack with a khopesh, you can choose to make a tripping attack. You have tactical disadvantage for the attack, but if you hit, your target is knocked prone. You can only trip bipedal foes of Large size or smaller using a khopesh this way

Mace-axe: This weapon features a mace-like head with a single axe blade on one side. It is heavy and hard to wield, but delivers a powerful blow. You can choose to deal bludgeoning or slashing damage with an mace-axe.

Warspear: This is a short, broad-headed stabbing spear mostly intended for melee combat. It is too short to brace against a charge, and can only be thrown a short distance. Warspears are popular among Thule's jungle tribes.

Martial Ranged Weapons
Chakram: An aerodynamic throwing-ring with an edge of sharpened metal, the chakram is hard to master but deadly in trained hands.

Throwing Spike: The throwing spike is just a straight length of some material sharpened at both ends. They can be easily made or acquired, but suffer from a very short range.

Atlatl: A device made to extend the range and force with which the wielder throws projectiles. The Atlatl uses other thrown weapons as its ammunition, but triples the effective range and doubles the maximum range. Any single atlatl can only use a single type of ammunition.

Unavailable Weapons
The following weapons are unavailable for your character to purchase; they may still exist in the world, but likely as rare and unique examples of their kind.
 * Hand Crossbow
 * Heavy Crossbow
 * Lance
 * Longbow
 * Rapier

If a weapon from the SRD isn't specifically prohibited, then you can likely select it as equipment - but, as always, check with your DM.